ALCHEMY/1

The Bench

Visita Interiora Terrae Rectificando Invenies Occultum Lapidem. Visit the interior of the earth; by rectifying, you will find the hidden stone. The interior of the earth, in this case, is an estate of about a dozen domains, and the rectifying is yours.

Seven operations. Some things on the bench are yours and most are not — they are held at other addresses in this estate, and each one is released by the word that address has been hiding since August. Type flashy on any page there.

One of the five is held here, and you are standing on it — this page hides a word like every other property does, and it is in the source of what you are reading. That door is meant to be the easy one. It is the whole mechanic, shown once, at the one address where finding it costs you nothing.

Most of what you try will do nothing. That is not the game being unkind: a move that was legal and did nothing teaches you about the world, a move that was never legal teaches you about the rules, and this bench will always tell you which of the two just happened.

0/10
laws found
0/5
doors open
0
moves made
unknown
moves left

No road from here. Something you needed has been spent — start again, or open another door.

The cabinet

SALT
The body. What is left when the fire has had everything else it wanted.
SULPHUR
The soul. What burns.
MERCURY
The spirit. What will not hold still, and what carries word between things that were not speaking.

Held at flashyos.com. Type `flashy` on any page there and the bolt will show you the word.

VITRIOL
Green, corrosive, and the oldest instruction in the craft is an acronym of its name.

Held at flashyid.com. Type `flashy` on any page there and the bolt will show you the word.

GOLD
Not the reward. The subject.

Held at flashy.gold. Type `flashy` on any page there and the bolt will show you the word.

NITRE
Dug rather than made. It does nothing by itself and almost nothing happens without it.

Held at claimyour.gold. Type `flashy` on any page there and the bolt will show you the word.

AZOTH
The first matter. Every house keeps some and no house made any.

Held at flashygroup.com. Type `flashy` on any page there and the bolt will show you the word.

The furnace

Pick what is on the bench, then pick what to do to it. Nothing is lost to a move that does not work.

The grimoire

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Nothing here is submitted. There is no account, no server and no record that you played. What you find is kept in this browser and nowhere else, and typing a reagent name into it is a way of spending your own afternoon.

Why a puzzle is on a platform’s website

Because it is the same argument, at a size somebody can finish in an afternoon. This estate builds records a stranger can check without trusting the party that wrote them, and the easiest way to believe that is to hold one.

Whether you have solved this is not stored anywhere. Your browser keeps the moves you tried; the verdict is recomputed from them every time the page asks. There is no field to write solved into, which is why editing what is saved lets you add moves — something you could do at the bench anyway — and never lets you claim a stone you did not make. It is the rule every record format here obeys, applied where it costs nothing: a derived field may never be asserted.

The world itself is a document. Anybody can write one, including for their own domains, and anybody can run it — the vocabulary is closed and the engine is Apache-2.0, so two benches that never spoke agree about what happened. That is the whole of what this estate publishes, in miniature.

There is no server. Nothing you do here is sent anywhere, and there is no record that you played — the same promise the hunt makes, kept the same way. A game with a backend would be the only thing on this estate you had to take on faith.